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叙事推理游戏NARRATIVE DETECTIVE GAME
芸台
以超自然感知与理智变化组织当代中国背景下的调查选择。A contemporary-China investigation shaped by supernatural perception and sanity.
团队项目:主导音乐与音效设计,并参与游戏设计讨论。Team project: led music and sound design and contributed to game-design discussions.
↓ 进入案例ENTER CASE语境与问题CONTEXT + PROBLEM
先定义玩家真正需要判断什么。Define what the player actually needs to judge.
玩家操控具备超自然感知能力的侦探调查案件,选择同时影响案件走向与主角对能力的掌控。The player investigates cases as a detective with supernatural perception; choices affect both the case and control over that ability.
前期目标和制作范围没有足够早地对齐,后期方案持续受到制作条件压缩。Goals and production scope were not aligned early enough, so later ideas were repeatedly compressed by production constraints.
关键决策KEY DECISIONS
规则不是功能清单,而是一组取舍。Rules are tradeoffs, not a feature list.
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用声音连接调查与不稳定感知SOUND CONNECTS INVESTIGATION AND UNSTABLE PERCEPTION
音乐与音效围绕正常调查、异常感知和精神压力建立层次,并随场景语境切换。Music and sound establish layers for ordinary investigation, anomalous perception, and mental pressure, shifting with scene context.


结果与反思OUTCOME + REFLECTION
把实现、验证和下一次判断连起来。Connect implementation, validation, and the next judgment.
完成可玩的 Steam Demo,并留下完整的场景音乐与音效协作流程。Completed a playable Steam demo and a full music-and-sound collaboration workflow.
这个项目让我更重视在制作前对齐核心体验、优先级与范围。The project made early alignment on core experience, priority, and scope a much stronger part of my process.