张桥雨
我关注玩家如何读取规则、形成判断,再用一次动作改变后续系统。I focus on how players read rules, form a judgment, and use one action to change what follows.
定位ROLE
玩法策划
策略系统与战斗设计
Unity 玩法原型开发GAMEPLAY DESIGN
STRATEGY SYSTEMS + COMBAT
UNITY PROTOTYPING
策略、卡牌与 Roguelike 是我持续关注的方向。我在 SurvivalTown 中尝试让升级改变小镇的发展路线,也在 Fightory 中尝试让同一种资源通过不同出口影响玩家或敌人。
我用 Unity 原型检查规则和反馈,再根据试玩决定下一轮调整。在 logophile 团队中,我负责 Unity UI 与动态表现,组织试玩,并推动重复词规则的调整。
Strategy, card games, and roguelikes are my continuing interests. In SurvivalTown, I explore upgrades that change a town’s development routes. In Fightory, I let the same resource affect players or enemies through different exits.
I use Unity prototypes to check rules and feedback, then decide what to change through play. On logophile, I implement Unity UI and animation, organize playtests, and advocated a change to the repeated-word rule.
CONTACT / LINKS
contact@kuang314.com ↗LinkedIn ↗GitHub ↗下载玩法策划简历(中文 PDF · 第四版)↓Download gameplay resume (Chinese PDF · v4) ↓旧关卡作品集 →Level design archive →返回项目 / BACK TO WORK →