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GLOBAL GAME JAM 2025GLOBAL GAME JAM 2025
Leave me in my bubble!
拖拽、戳破并匹配不同物理属性的泡泡,把“泡泡”的多种定义变成轻量规则。Drag, pop, and match bubbles with different physical properties, turning definitions of “bubble” into playful rules.
团队项目:系统设计、主要编程、平衡与物理交互性能优化。Team project: systems design, primary programming, balance, and physics-interaction performance.
↓ 进入案例ENTER CASE语境与问题CONTEXT + PROBLEM
先定义玩家真正需要判断什么。Define what the player actually needs to judge.
四位外星人争论泡泡应当透明、反光、易碎还是中空;玩家根据边框颜色把不同泡泡匹配给正确角色。Four aliens disagree on whether bubbles should be transparent, reflective, fragile, or hollow; the player matches physics-driven bubbles to them by border color.
Game Jam 时间内需要让物理玩具、匹配规则与主题表达快速收敛成可玩的核心循环。Within a game jam, the physics toy, matching rule, and theme needed to converge quickly into a playable loop.
关键决策KEY DECISIONS
规则不是功能清单,而是一组取舍。Rules are tradeoffs, not a feature list.
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把泡泡属性同时做成手感与答案BUBBLE PROPERTIES ARE BOTH FEEL AND ANSWER
不同泡泡的物理反馈不只是装饰,也帮助玩家理解它属于哪种定义。Each bubble’s physical feedback is not decoration; it also helps the player infer which definition it belongs to.


结果与反思OUTCOME + REFLECTION
把实现、验证和下一次判断连起来。Connect implementation, validation, and the next judgment.
在 Game Jam 周期内完成可玩的拖拽、爆破、匹配与反馈循环。Completed a playable drag, pop, match, and feedback loop within the game-jam cycle.
短周期中最重要的是尽早确定“玩家重复做什么”,再让主题与表现围绕这条循环服务。In a short cycle, the first priority is deciding what the player repeats, then making theme and presentation serve that loop.