张桥雨

10 / 10

GLOBAL GAME JAM 2025GLOBAL GAME JAM 2025

Leave me in my bubble!

拖拽、戳破并匹配不同物理属性的泡泡,把“泡泡”的多种定义变成轻量规则。Drag, pop, and match bubbles with different physical properties, turning definitions of “bubble” into playful rules.

团队项目:系统设计、主要编程、平衡与物理交互性能优化。Team project: systems design, primary programming, balance, and physics-interaction performance.

↓ 进入案例ENTER CASE
01

语境与问题CONTEXT + PROBLEM

先定义玩家真正需要判断什么。Define what the player actually needs to judge.

四位外星人争论泡泡应当透明、反光、易碎还是中空;玩家根据边框颜色把不同泡泡匹配给正确角色。Four aliens disagree on whether bubbles should be transparent, reflective, fragile, or hollow; the player matches physics-driven bubbles to them by border color.

Game Jam 时间内需要让物理玩具、匹配规则与主题表达快速收敛成可玩的核心循环。Within a game jam, the physics toy, matching rule, and theme needed to converge quickly into a playable loop.

02

关键决策KEY DECISIONS

规则不是功能清单,而是一组取舍。Rules are tradeoffs, not a feature list.

  1. 01

    把泡泡属性同时做成手感与答案BUBBLE PROPERTIES ARE BOTH FEEL AND ANSWER

    不同泡泡的物理反馈不只是装饰,也帮助玩家理解它属于哪种定义。Each bubble’s physical feedback is not decoration; it also helps the player infer which definition it belongs to.

泡泡物理交互 / Bubble physics interaction
01泡泡拖拽、爆破与匹配。Dragging, popping, and matching bubbles.
外星人泡泡匹配界面 / Alien bubble-matching interface
02属性反馈同时承担规则提示。Property feedback also communicates the rule.
03

结果与反思OUTCOME + REFLECTION

把实现、验证和下一次判断连起来。Connect implementation, validation, and the next judgment.

在 Game Jam 周期内完成可玩的拖拽、爆破、匹配与反馈循环。Completed a playable drag, pop, match, and feedback loop within the game-jam cycle.

短周期中最重要的是尽早确定“玩家重复做什么”,再让主题与表现围绕这条循环服务。In a short cycle, the first priority is deciding what the player repeats, then making theme and presentation serve that loop.