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张桥雨
KuangPi

一个因为玩不到满意的游戏而被迫成为游戏开发者的游戏研究者

A game researcher who became a developer because no one made the game they wanted to play.

我从一个玩家开始——总是在想「如果这个机制换个方式会怎样?」或者「为什么没有这样的游戏?」最终我不再等待,开始自己动手。我是一名 Unity 游戏开发者,专注于系统设计、手感调校,以及那种能让玩家真正感受到「这是我的游戏」的表达方式。

I started as a player — always asking "what if this mechanic worked differently?" or "why doesn't a game like this exist?" Eventually I stopped waiting and started building. I'm a Unity game developer focused on systems design, gameplay feel, and the kind of player expression that makes a game actually yours.

目前就读于纽约大学 Tisch 艺术学院游戏中心(NYU Tisch Game Center),攻读游戏设计学士学位(预计2026年12月毕业),课程涵盖 UI/UX 设计、关卡设计、音频设计与玩家心理学。正在积极寻找游戏行业的职位——设计、编程,或兼而有之。

Currently completing a BFA at NYU Tisch Game Center (expected December 2026), with coursework in UI/UX design, level design, sound design, and player psychology. Actively seeking roles in game development — design, programming, or both.

ENGINE Unity / C# Unreal Engine
TOOLS Figma / FMOD Python / Excel
DISCIPLINE Systems Design Gameplay Programming Sound Design Level Design
LANGUAGES Chinese (native) English (fluent) Japanese (beginner)