《衍》是一款单机、确定性、网格制的战棋/解谜原型。棋子按自身规则自动行动,玩家只能替换一枚棋子当前一动的行动意图;目标是先读懂无人干涉时的因果链,再用很少的干涉改变后续演化。
Yan is a deterministic single-player grid tactics and puzzle prototype. Pieces act automatically under shared rules. The player may replace one piece's current intent, first reading the uninterrupted causal chain and then changing its evolution with minimal intervention.
个人工作:定义白板棋子规则、玩家干涉边界、固定水晶与替代性战斗;在 Unity 中完成确定性模拟、关卡数据、关卡编辑器、无文字交互界面、撤回/重开和两步教学流程。
Role: Defined the white-piece rules, player intervention boundary, crystal goal, and replacement combat event; implemented the deterministic simulation, level data, editor, wordless interface, undo/restart, and two-step tutorial in Unity.
阶段状态:2026-08-10 完成两步教学垂直切片;不是完整关卡集。
Stage status: two-step tutorial vertical slice completed on 2026-08-10; not a complete level set.
DESIGN DECISIONS / TEACHING ORDER
IMPLEMENTATION VALIDATION
CURRENT STAGE
尚无外部玩家测试、正式多解谜题或 WebGL 构建;当前阶段完成的是规则实现与内部回归,无文字教学对首次玩家的效果仍待实际测试。
There are no external player tests, formal multi-solution puzzles, or WebGL build yet. Rule implementation and internal regression are complete for this stage; wordless onboarding still needs first-time player testing.