CONTEXT / GOAL
这是 2024 年 Level Design Studio 的个人期末作业。我复刻学校里每天都会经过的教室空间,并加入体型缩小机制,希望让熟悉场景在尺度变化后显露新的路线、视角和探索趣味。
This was my solo final for Level Design Studio in 2024. I reconstructed a classroom encountered every day at school, then added a shrinking mechanic so that a familiar space could reveal new routes, viewpoints, and small discoveries at a different scale.
PERSONAL CONTRIBUTION
我独立完成玩法构思与实现、关卡 blockout、空间搭建和交互,并以一条可走通的完整流程作为课程交付。
I independently handled the gameplay concept and implementation, level blockout, spatial construction, and interactions, delivering a complete playable route for the course final.
LEVEL STRUCTURE
PROCESS
4 月 18 日的早期 blockout 先确定教室、走廊与中庭的整体关系;到 5 月 2 日,我补充了材质、光照、路径标注与尺度切换后的游玩画面,并用俯视图检查路线是否覆盖主要空间。
The April 18 blockout established the relationship between classrooms, corridors, and the courtyard. By May 2, I had added materials, lighting, route annotations, and both scale states, using overhead views to check how the route covered the space.
RESULT / REFLECTION
课程作业完成了一条可走通的完整流程:玩家从日常尺度进入缩小状态,并利用开口、高差与物件完成探索。
The course final reached a complete playable route: the player shifts scale and uses openings, height changes, and classroom objects to explore.