EW / 02 [ BLOCKOUT ] LEVEL DESIGN STUDIO / SOLO FINAL

Level Design
Studio Final

Unreal Engine 5 Solo Course Final First-person Blockout Scale Shift

CONTEXT / GOAL

这是 2024 年 Level Design Studio 的个人期末作业。我复刻学校里每天都会经过的教室空间,并加入体型缩小机制,希望让熟悉场景在尺度变化后显露新的路线、视角和探索趣味。

This was my solo final for Level Design Studio in 2024. I reconstructed a classroom encountered every day at school, then added a shrinking mechanic so that a familiar space could reveal new routes, viewpoints, and small discoveries at a different scale.

PERSONAL CONTRIBUTION

我独立完成玩法构思与实现、关卡 blockout、空间搭建和交互,并以一条可走通的完整流程作为课程交付。

I independently handled the gameplay concept and implementation, level blockout, spatial construction, and interactions, delivering a complete playable route for the course final.

LEVEL STRUCTURE

  1. 建立熟悉尺度ESTABLISH THE FAMILIAR先用教室、桌椅和走廊建立日常尺度与可辨认的空间锚点。Classrooms, desks, and corridors first establish an everyday scale and recognizable spatial anchors.
  2. 强制实践缩小GATE PROGRESS WITH THE MECHANIC教学房出口在普通尺寸下无法通过;玩家必须根据提示缩小,HUD 确认状态后才能离开并进入正式关卡。The tutorial-room exit is too small at normal scale. The player must shrink, with the HUD confirming the state, before entering the main level.
  3. 用尺度改写路线REWRITE THE ROUTE缩小后,原本普通的开口、物件和高差成为新的通行条件与探索路径。After shrinking, ordinary openings, objects, and height differences become new traversal conditions and paths.

PROCESS

4 月 18 日的早期 blockout 先确定教室、走廊与中庭的整体关系;到 5 月 2 日,我补充了材质、光照、路径标注与尺度切换后的游玩画面,并用俯视图检查路线是否覆盖主要空间。

The April 18 blockout established the relationship between classrooms, corridors, and the courtyard. By May 2, I had added materials, lighting, route annotations, and both scale states, using overhead views to check how the route covered the space.

RESULT / REFLECTION

课程作业完成了一条可走通的完整流程:玩家从日常尺度进入缩小状态,并利用开口、高差与物件完成探索。

The course final reached a complete playable route: the player shifts scale and uses openings, height changes, and classroom objects to explore.

教室关卡俯视布局与路径标注
01 / 带路径标注的全局视图:教室、走廊与分支空间被组织成一条完整流程。01 / Annotated overview: classrooms, corridors, and branch spaces form the complete route.
2024 年 4 月 18 日的教室关卡 blockout 俯视图
02 / 2024.04.18:较早阶段的整体 blockout。02 / 2024.04.18: earlier whole-level blockout.
2024 年 5 月 2 日的教室关卡全局视图
03 / 2024.05.02:后期截图中的空间、材质与光照状态。03 / 2024.05.02: later spatial, material, and lighting state.
教室桌椅与黄色球体构成的日常尺度参照
04 / 桌椅与球体先建立日常空间中的尺度参照。04 / Desks and the sphere establish scale references inside the familiar room.
Press F to Shrink 的场景内缩小机制教学
05 / 教学房出口在普通尺寸下无法通过;玩家必须缩小,确认掌握核心机制后才能进入正式关卡。05 / The player must shrink to leave the tutorial room, confirming the core mechanic before the main level.
缩小状态下仰视大型金币和开口
06 / 缩小后的视角:物件、开口和高度关系被重新解释。06 / Reduced-scale view: objects, openings, and height relationships read differently.